vulkan: fix shmem overrun in mmq id shader (#16873)

* vulkan: fix shmem overrun in mmq id shader

* metal : fix mul_mm_id

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Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
This commit is contained in:
Ruben Ortlam
2025-10-31 08:14:49 +01:00
committed by GitHub
co-authored by Georgi Gerganov
parent 13002a0896
commit d2a2673dd1
4 changed files with 9 additions and 2 deletions
+1 -1
View File
@@ -677,7 +677,7 @@ ggml_metal_pipeline_t ggml_metal_library_get_pipeline_mul_mm_id_map0(ggml_metal_
char name[256];
snprintf(base, 256, "kernel_mul_mm_id_map0_ne20_%d", ne20);
snprintf(name, 256, "%s", base);
snprintf(name, 256, "%s_ne02=%d", base, ne02);
ggml_metal_pipeline_t res = ggml_metal_library_get_pipeline(lib, name);
if (res) {