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vulkan: fix shmem overrun in mmq id shader (#16873)
* vulkan: fix shmem overrun in mmq id shader * metal : fix mul_mm_id --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
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co-authored by
Georgi Gerganov
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13002a0896
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d2a2673dd1
@@ -677,7 +677,7 @@ ggml_metal_pipeline_t ggml_metal_library_get_pipeline_mul_mm_id_map0(ggml_metal_
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char name[256];
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snprintf(base, 256, "kernel_mul_mm_id_map0_ne20_%d", ne20);
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snprintf(name, 256, "%s", base);
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snprintf(name, 256, "%s_ne02=%d", base, ne02);
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ggml_metal_pipeline_t res = ggml_metal_library_get_pipeline(lib, name);
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if (res) {
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