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* ggml webgpu: add SOFTPLUS unary operator Implements SOFTPLUS (log(1 + exp(x))) with f16/f32 support. Uses f32 precision for intermediate calculations to prevent f16 overflow. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * Follow Vulkan backend numerical stability pattern * ggml webgpu: add EXPM1 unary operator Implements EXPM1 (exp(x) - 1) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * ggml webgpu: add FLOOR unary operator Implements FLOOR (rounds down to nearest integer) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * ggml webgpu: add CEIL unary operator Implements CEIL (rounds up to nearest integer) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * ggml webgpu: add ROUND unary operator Implements ROUND (rounds to nearest integer) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * ggml webgpu: add TRUNC unary operator Implements TRUNC (truncates towards zero) with f16/f32 support. * Add shader implementation and 4 variants (f32/f16, inplace/non-inplace) * Register pipelines and device support * docs : update WebGPU support for unary operators (FLOOR, CEIL, ROUND, TRUNC, EXPM1, SOFTPLUS) * Updates to webgpu get_memory * Add argmax * Add argmax,cumsum,sum,sum_rows * Add necessary CPY/GET_ROWS operators * Support for argsort using multi-pass strategy * Update set_rows for i32 indices, move to pre-wgsl * Port unary operators to pre-wgsl and support FILL * Implement PAD * Add support for top-k * clean up, scope pipeline init mutex * fix newline * Add support for log * Update LOG for better precision, and ops doc --------- Co-authored-by: Abhijit Ramesh <abhijitramesh2k@gmail.com>
73 lines
1.9 KiB
WebGPU Shading Language
73 lines
1.9 KiB
WebGPU Shading Language
@group(0) @binding(0)
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#ifdef VEC4
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var<storage, read_write> src: array<vec4<f32>>;
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#define VEC_SIZE 4
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#else
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var<storage, read_write> src: array<f32>;
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#define VEC_SIZE 1
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#endif
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@group(0) @binding(1)
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var<storage, read_write> dst: array<i32>;
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struct Params {
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offset_src: u32, // in elements
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offset_dst: u32, // in elements
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ne0: u32,
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};
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@group(0) @binding(2)
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var<uniform> params: Params;
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const FLOAT_MIN: f32 = -1.0e9;
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struct Pair {
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value: f32,
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index: i32
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};
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var<workgroup> shared_max: array<Pair, WG_SIZE>;
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@compute @workgroup_size(WG_SIZE)
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fn main(@builtin(workgroup_id) wid: vec3<u32>,
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@builtin(local_invocation_id) lid: vec3<u32>) {
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let row_idx = params.offset_src + wid.x * params.ne0;
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var local_pair = Pair(FLOAT_MIN, -1);
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#ifdef VEC4
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for (var col = lid.x; col < params.ne0/VEC_SIZE; col += WG_SIZE) {
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let vec_val = src[row_idx / VEC_SIZE + col];
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for (var v = 0u; v < VEC_SIZE; v++) {
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let val = vec_val[v];
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if (val >= local_pair.value) {
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local_pair = Pair(val, i32(col * VEC_SIZE + v));
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}
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}
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}
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#else
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for (var col = lid.x; col < params.ne0; col += WG_SIZE) {
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if (src[row_idx + col] >= local_pair.value) {
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local_pair = Pair(src[row_idx + col], i32(col));
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}
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}
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#endif
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shared_max[lid.x] = local_pair;
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workgroupBarrier();
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var offset: u32 = WG_SIZE >> 1;
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while (offset > 0) {
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if (lid.x < offset) {
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let a = shared_max[lid.x];
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let b = shared_max[lid.x + offset];
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if (b.value > a.value) {
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shared_max[lid.x] = b;
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} else if (b.value == a.value && b.index > a.index) {
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shared_max[lid.x] = b;
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}
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}
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workgroupBarrier();
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offset >>= 1;
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}
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if (lid.x == 0u) {
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dst[params.offset_dst + wid.x] = shared_max[0].index;
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}
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}
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