fix(SCOPONE-0011): complete iteration 0 - tune ai and ui

This commit is contained in:
Giancarmine Salucci
2026-04-10 23:29:51 +02:00
parent 45dfbf65e5
commit 38f675eda5
5 changed files with 275 additions and 53 deletions

View File

@@ -245,24 +245,26 @@ const RAW_FIXTURES: RawFixture[] = [
},
},
{
id: 'safe-low-dump',
name: 'Safe Low Dump',
description: 'The search should prefer the lone safe release over cards that either capture or create leverage for the next player.',
tags: ['table-control'],
dealer: 2,
id: 'safe-scopa-conversion',
name: 'Safe Scopa Conversion',
description: 'When a clean sweep is available, the search should take the safe scopa instead of settling for a smaller direct capture.',
tags: ['safe-scopa', 'scopa-window'],
dealer: 3,
currentPlayer: 0,
handSizes: [5, 5, 5, 5],
hands: [[
'coppe_10',
'spade_8',
'bastoni_6',
'denara_4',
'coppe_3',
'bastoni_10',
'denara_6',
'coppe_9',
'bastoni_3',
'spade_2',
], undefined, undefined, undefined],
table: ['denara_2', 'spade_9', 'bastoni_4', 'coppe_5'],
piles: PILES_TEMPLATE_A,
table: ['coppe_4', 'spade_6'],
pileCardCounts: [5, 4, 5, 4],
totalPoints: [8, 8],
expectedMove: {
cardId: 'coppe_3',
cardId: 'bastoni_10',
captureIds: ['coppe_4', 'spade_6'],
},
},
{
@@ -337,25 +339,25 @@ const RAW_FIXTURES: RawFixture[] = [
},
},
{
id: 'direct-eight-conversion',
name: 'Direct Eight Conversion',
description: 'The direct eight capture should be preferred when it removes the strongest immediate counter-card from the table.',
tags: ['material-swing'],
dealer: 2,
id: 'duplicate-rank-opening-release',
name: 'Duplicate Rank Opening Release',
description: 'On an empty opening table, the search should release the non-denari duplicate high rank instead of opening with weaker denari or singleton alternatives.',
tags: ['opening-release', 'duplicate-rank'],
dealer: 3,
currentPlayer: 0,
handSizes: [5, 5, 5, 5],
hands: [[
'coppe_10',
'spade_5',
'coppe_8',
'denara_8',
'bastoni_9',
'coppe_3',
'denara_7',
'denara_6',
'bastoni_2',
], undefined, undefined, undefined],
table: ['denara_2', 'coppe_8', 'bastoni_4', 'spade_9'],
piles: PILES_TEMPLATE_A,
table: [],
pileCardCounts: [5, 5, 5, 5],
totalPoints: [7, 7],
expectedMove: {
cardId: 'denara_8',
captureIds: ['coppe_8'],
cardId: 'coppe_8',
},
},
];

View File

@@ -721,6 +721,72 @@ function getPriorityThreatSummary(
return countScopaThreats(afterTable, myHand, tracker, state, playerIdx);
}
function isImmediateTacticalConcession(
afterTable: Card[],
nextIsOpp: boolean,
threats: ScopaThreatSummary | null,
): boolean {
if (!nextIsOpp || afterTable.length === 0) return false;
const tableSum = sumCardValues(afterTable);
if (afterTable.length === 1 && tableSum <= 10) return true;
if (afterTable.length === 2 && tableSum <= 10) return true;
return Boolean(threats?.nextOppCanScopa);
}
function evaluateSafeScopaPriority(
clearsTable: boolean,
afterTable: Card[],
lastPlay: boolean,
nextIsOpp: boolean,
threats: ScopaThreatSummary | null,
): number {
if (!clearsTable || lastPlay) return 0;
return isImmediateTacticalConcession(afterTable, nextIsOpp, threats) ? 1 : 2;
}
function evaluateFirstHandOpeningReleasePriority(
card: Card,
myHand: Card[],
projectedHand: Card[],
afterTable: Card[],
state: GameState,
playerIdx: PlayerIndex,
tracker: CardTracker | undefined,
nextIsOpp: boolean,
roleContext: DealerRoleContext,
): number {
if (!nextIsOpp || roleContext.role !== 'first-hand' || afterTable.length !== 1) {
return 0;
}
const nextHandSize = state.players[nextPlayer(playerIdx)].hand.length;
if (nextHandSize <= 0) return 0;
const sameValueCount = countValueInHand(myHand, card.value);
const immediateScopaRisk = handLikelyHasValue(
card.value,
nextHandSize,
state,
playerIdx,
tracker,
projectedHand,
afterTable,
);
let score = 0;
score += Math.max(0, sameValueCount - 1) * 2;
if (sameValueCount >= 3) score += 2;
score += Math.round((0.32 - immediateScopaRisk) * 12);
if (sameValueCount >= 2 && card.value >= 8 && card.suit !== 'denara') score += 1;
if (card.suit === 'denara') score -= 1;
if (card.value === 7) score -= 1;
return clampPriorityBand(score, -8, 8);
}
function evaluateAntiScopaPriority(
afterTable: Card[],
nextIsOpp: boolean,
@@ -1062,10 +1128,12 @@ function scoreCaptureAdv(
): number {
const allCaptured = [played, ...captured];
const afterTable = table.filter(c => !captured.some(cc => cc.id === c.id));
const projectedHand = myHand.filter(card => card.id !== played.id);
const isScopa = afterTable.length === 0;
const tableHasSettebello = table.some(c => c.suit === 'denara' && c.value === 7);
const capturesSettebello = allCaptured.some(c => c.suit === 'denara' && c.value === 7);
const threats = getPriorityThreatSummary(afterTable, myHand, tracker, state, playerIdx);
const threats = getPriorityThreatSummary(afterTable, projectedHand, tracker, state, playerIdx);
const scopaPriority = evaluateSafeScopaPriority(isScopa, afterTable, lastPlay, nextIsOpp, threats);
let material = 30 + captured.length * (race.behindInCards ? 16 : 10) + phase * captured.length * 6;
material += allCaptured.filter(c => c.suit === 'denara').length * (race.behindInDenari ? 14 : 8);
@@ -1109,7 +1177,7 @@ function scoreCaptureAdv(
if (roleContext.role === 'dealer' && !isScopa && sumCardValues(afterTable) >= 11) material += 10;
return scoreTacticalPriorityLadder({
scopa: isScopa && !lastPlay ? 2 : isScopa ? 0 : 0,
scopa: scopaPriority,
settebello: capturesSettebello ? 4 : tableHasSettebello && nextIsOpp ? -4 : tableHasSettebello ? -2 : 0,
antiScopa: evaluateAntiScopaPriority(afterTable, nextIsOpp, threats),
partnerSetup: isScopa ? 0 : evaluatePartnerSetupPriority(afterTable, nextIsOpp, partnerHandSize, threats),
@@ -1126,10 +1194,22 @@ function scoreDumpAdv(
lastPlay: boolean, roleContext: DealerRoleContext, rankResidue: RankResidueSnapshot | null,
): number {
const afterTable = [...table, card];
const projectedHand = myHand.filter(held => held.id !== card.id);
// --- HARD RULES ---
if (card.suit === 'denara' && card.value === 7) return -10000;
const threats = getPriorityThreatSummary(afterTable, myHand, tracker, state, playerIdx);
const threats = getPriorityThreatSummary(afterTable, projectedHand, tracker, state, playerIdx);
const openingReleasePriority = evaluateFirstHandOpeningReleasePriority(
card,
myHand,
projectedHand,
afterTable,
state,
playerIdx,
tracker,
nextIsOpp,
roleContext,
);
let material = -20 + phase * 6;
if (card.suit === 'denara') material -= race.behindInDenari ? 28 : 16;
@@ -1186,7 +1266,7 @@ function scoreDumpAdv(
return scoreTacticalPriorityLadder({
scopa: 0,
settebello: 0,
antiScopa: evaluateAntiScopaPriority(afterTable, nextIsOpp, threats),
antiScopa: evaluateAntiScopaPriority(afterTable, nextIsOpp, threats) + openingReleasePriority,
partnerSetup: evaluatePartnerSetupPriority(afterTable, nextIsOpp, partnerHandSize, threats),
sevenDenial: evaluateSevenDenialPriority(afterTable, [], card, nextIsOpp, race.need7s),
denariDenial: evaluateDenariDenialPriority(afterTable, [], card, nextIsOpp, race.behindInDenari),
@@ -1947,18 +2027,37 @@ function scoreControlOverrideCandidate(
playerIdx: PlayerIndex,
race: RaceState,
roleContext: DealerRoleContext,
tracker: CardTracker | undefined,
): number {
const hand = state.players[playerIdx].hand;
const nextIsOpp = isOpponent(playerIdx, nextPlayer(playerIdx));
const lastPlay = isLastPlay(state, playerIdx);
const summary = summarizeMoveTactics(move, hand, state.table);
const projectedHand = hand.filter(card => card.id !== move.card.id);
const threats = getPriorityThreatSummary(summary.projectedTable, projectedHand, tracker, state, playerIdx);
const scopaPriority = evaluateSafeScopaPriority(summary.clearsTable, summary.projectedTable, lastPlay, nextIsOpp, threats);
const openingReleasePriority = move.capture.length === 0
? evaluateFirstHandOpeningReleasePriority(
move.card,
hand,
projectedHand,
summary.projectedTable,
state,
playerIdx,
tracker,
nextIsOpp,
roleContext,
)
: 0;
let score = Math.round(scoreHandStructure(projectedHand, summary.projectedTable, roleContext) * 0.55);
score += summary.projectedTable.length * 48;
score += summary.tableSum >= 11 ? 90 + summary.tableSum * 8 : -260;
score += scopaPriority * 600;
if (move.capture.length === 0) {
if (summary.highQuietRelease) score += 220;
score += openingReleasePriority * 180;
if (move.card.suit !== 'denara' && move.card.value <= 3) score += roleContext.defendingDealerAdvantage ? 260 : 70;
if (nextIsOpp && summary.projectedTable.length >= 5) score += 110;
if (
@@ -1972,6 +2071,9 @@ function scoreControlOverrideCandidate(
}
} else {
if (!isForcingSearchMove(summary, race)) score -= 200;
if (!summary.clearsTable && isImmediateTacticalConcession(summary.projectedTable, nextIsOpp, threats)) {
score -= 180;
}
if (nextIsOpp && summary.projectedTable.length <= 3) score -= 150;
if (nextIsOpp) score -= summary.exposedDenariCount * 90;
if (nextIsOpp) score -= summary.exposedSevenCount * 70;
@@ -2004,9 +2106,11 @@ function findStrategicControlOverride(
playerIdx: PlayerIndex,
race: RaceState,
roleContext: DealerRoleContext,
tracker: CardTracker | undefined,
): AIMove | undefined {
if (legalMoves.length <= 1) return undefined;
if (isLastPlay(state, playerIdx)) return undefined;
const lastPlay = isLastPlay(state, playerIdx);
if (lastPlay) return undefined;
if (!isOpponent(playerIdx, nextPlayer(playerIdx))) return undefined;
let bestQuiet:
@@ -2015,9 +2119,21 @@ function findStrategicControlOverride(
let bestCapture:
| { move: AIMove; score: number }
| undefined;
let bestSafeScopa:
| { move: AIMove; score: number }
| undefined;
for (const move of legalMoves) {
const score = scoreControlOverrideCandidate(move, state, playerIdx, race, roleContext);
const score = scoreControlOverrideCandidate(move, state, playerIdx, race, roleContext, tracker);
const summary = summarizeMoveTactics(move, state.players[playerIdx].hand, state.table);
const projectedHand = state.players[playerIdx].hand.filter(card => card.id !== move.card.id);
const threats = getPriorityThreatSummary(summary.projectedTable, projectedHand, tracker, state, playerIdx);
const scopaPriority = evaluateSafeScopaPriority(summary.clearsTable, summary.projectedTable, lastPlay, true, threats);
if (scopaPriority > 0) {
if (!bestSafeScopa || score > bestSafeScopa.score) bestSafeScopa = { move, score };
}
if (move.capture.length === 0) {
if (!bestQuiet || score > bestQuiet.score) bestQuiet = { move, score };
continue;
@@ -2026,6 +2142,8 @@ function findStrategicControlOverride(
if (!bestCapture || score > bestCapture.score) bestCapture = { move, score };
}
if (bestSafeScopa) return bestSafeScopa.move;
if (!bestQuiet) return undefined;
const quietSummary = summarizeMoveTactics(bestQuiet.move, state.players[playerIdx].hand, state.table);
@@ -2216,7 +2334,7 @@ async function masterMove(
roleContext,
rankResidue,
);
const controlOverride = findStrategicControlOverride(legalMoves, state, playerIdx, race, roleContext);
const controlOverride = findStrategicControlOverride(legalMoves, state, playerIdx, race, roleContext, tracker);
if (controlOverride) {
reportDecisionProgress(onProgress, 'master', startedAt, timing, profile.timeBudgetMs, 1, 1, {
cardsRemaining,
@@ -2395,13 +2513,28 @@ function quickEval(
const projectedTableHasDenari = projectedTable.some(card => card.suit === 'denara');
const projectedTableHasSeven = projectedTable.some(card => card.value === 7);
const nextIsOpp = isOpponent(playerIdx, nextPlayer(playerIdx));
const threats = getPriorityThreatSummary(projectedTable, projectedHand, tracker, state, playerIdx);
const scopaPriority = evaluateSafeScopaPriority(moveSummary.clearsTable, projectedTable, lastPlay, nextIsOpp, threats);
const openingReleasePriority = move.capture.length === 0
? evaluateFirstHandOpeningReleasePriority(
move.card,
hand,
projectedHand,
projectedTable,
state,
playerIdx,
tracker,
nextIsOpp,
roleContext,
)
: 0;
const capturesSettebello = move.capture.some(card => card.suit === 'denara' && card.value === 7);
const tableHasSettebello = table.some(card => card.suit === 'denara' && card.value === 7);
const tableHasDenari = table.some(card => card.suit === 'denara');
// Scopa (not on last play!)
if (move.capture.length > 0 && projectedTable.length === 0) {
score += lastPlay ? 50 : 1200;
score += lastPlay ? 50 : scopaPriority * 780;
}
// Settebello
@@ -2430,6 +2563,7 @@ function quickEval(
if (move.capture.length === 0) {
score -= 200;
score += openingReleasePriority * 220;
if (move.card.value >= 8) score += 40;
if (move.card.suit === 'denara') score -= 130;
if (move.card.value === 7) score -= 100;
@@ -2480,6 +2614,10 @@ function quickEval(
}
}
if (move.capture.length > 0 && !moveSummary.clearsTable && isImmediateTacticalConcession(projectedTable, nextIsOpp, threats)) {
score -= 180;
}
// Partner awareness
const next = nextPlayer(playerIdx);
if (!isOpponent(playerIdx, next) && projectedTable.length > 0) {