feat(SCOPONE-0013): PIMC AI rewrite + Gitea Android CI pipeline
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- Replace minimax with PIMC (Perfect Information Monte Carlo) search - Add PIMC_SCOPE_BOOST=150 → effective scopa value 540 (was 390) → Master win rate: 67.5% → 72.5% vs legacy AI (target ≥60%) → Advanced win rate: 97.5% vs beginner AI (target ≥55%) → Scope gap in losses: 6.54 → 3.00 scopa/match - Add card inference engine for probabilistic hand tracking - Add ai-strategy, ai-legacy evaluation bridge - Add .gitea/workflows/android-build.yml: build debug + unsigned release APK and publish to Gitea generic package registry
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@@ -1,5 +1,7 @@
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import { applyMove, cloneState, createInitialState, getMatchOutcome, nextPlayer, teamOf } from './engine';
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import { AITimingSource, AIMove, AISearchProfileOverride, chooseMove } from './ai';
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import { chooseMove as chooseMoveOld } from './ai-legacy';
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import { CardInferenceEngine } from './card-inference';
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import {
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AI_BENCHMARK_FIXTURES,
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AIBenchmarkCriticalConcept,
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@@ -199,6 +201,11 @@ const SELF_PLAY_SEAT_SWAPS = [0, 1] as const;
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const SELF_PLAY_MATCH_SEEDS = Array.from({ length: 250 }, (_, index) => 1000 + index);
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const MAX_SELF_PLAY_ROUNDS = 20;
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const HEAD_TO_HEAD_SEEDS = Array.from({ length: 100 }, (_, i) => 2000 + i);
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const HEAD_TO_HEAD_SEAT_SWAPS = [0, 1] as const;
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const HEAD_TO_HEAD_MASTER_TARGET_WIN_RATE = 0.60;
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const HEAD_TO_HEAD_ADVANCED_TARGET_WIN_RATE = 0.55;
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interface SelfPlaySuiteConfig {
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id: SelfPlaySuiteId;
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label: string;
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@@ -855,10 +862,195 @@ export async function runAIBenchmark(): Promise<AIBenchmarkSummary> {
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};
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}
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interface HeadToHeadMatchResult {
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suite: 'head-to-head-master' | 'head-to-head-advanced';
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seed: number;
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dealer: PlayerIndex;
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newAITeam: 0 | 1;
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newAIDifficulty: Difficulty;
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winner: 0 | 1 | null;
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newAIResult: 'win' | 'loss' | 'draw';
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rounds: number;
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totalPoints: [number, number];
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}
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interface HeadToHeadSuiteSummary {
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suite: 'head-to-head-master' | 'head-to-head-advanced';
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newAIDifficulty: Difficulty;
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matches: number;
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wins: number;
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losses: number;
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draws: number;
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winRate: number;
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targetWinRate: number;
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passed: boolean;
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results: HeadToHeadMatchResult[];
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}
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const HEAD_TO_HEAD_SUITE_SEED_KEYS: Record<'head-to-head-master' | 'head-to-head-advanced', number> = {
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'head-to-head-master': 0x4d42,
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'head-to-head-advanced': 0x4142,
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};
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async function simulateHeadToHeadMatch(
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suite: 'head-to-head-master' | 'head-to-head-advanced',
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difficulty: Difficulty,
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seed: number,
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newAITeam: 0 | 1,
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): Promise<HeadToHeadMatchResult> {
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const suiteSeedKey = HEAD_TO_HEAD_SUITE_SEED_KEYS[suite];
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const initialDealer = (seed % 4) as PlayerIndex;
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let state = createInitialState(initialDealer, createMulberry32(seedFromParts(suiteSeedKey, seed, 1, 0)));
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const matchStartingPlayer = state.matchStartingPlayer;
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const tracker = new CardTracker();
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const inference = new CardInferenceEngine(tracker);
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let rounds = 1;
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let truncated = false;
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let turnCount = 0;
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while (rounds <= MAX_SELF_PLAY_ROUNDS) {
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while (!state.roundOver) {
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const playerIdx = state.currentPlayer;
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const actingTeam = teamOf(playerIdx);
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const isNewAI = actingTeam === newAITeam;
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const timingSource = createSimulatedBenchmarkTimingSource();
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const rng = createMulberry32(seedFromParts(suiteSeedKey, seed, rounds, turnCount, playerIdx));
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let move: AIMove;
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if (isNewAI) {
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move = await chooseMove(state, playerIdx, difficulty, tracker, undefined, {
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rng, timingSource, inference,
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});
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} else {
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move = await chooseMoveOld(state, playerIdx, difficulty, tracker, undefined, {
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rng, timingSource,
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});
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}
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const tableBeforeMove = [...state.table];
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const { nextState, capture } = applyMove(
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state,
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playerIdx,
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move.card,
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move.capture.length > 0 ? move.capture : undefined,
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);
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tracker.trackPlay(move.card);
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if (capture) tracker.trackCapture(capture.captured);
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inference.onMove(playerIdx, move, tableBeforeMove);
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state = nextState;
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turnCount++;
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}
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const outcome = getMatchOutcome(state.teamScores);
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if (!outcome.continueMatch) {
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break;
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}
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if (rounds === MAX_SELF_PLAY_ROUNDS) {
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truncated = true;
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break;
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}
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rounds++;
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const totals: [number, number] = [state.teamScores[0].totalPoints, state.teamScores[1].totalPoints];
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const nextDealer = nextPlayer(state.dealer);
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tracker.reset();
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inference.reset();
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state = createInitialState(nextDealer, createMulberry32(seedFromParts(suiteSeedKey, seed, rounds, 0)));
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state.matchStartingPlayer = matchStartingPlayer;
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state.teamScores[0].totalPoints = totals[0];
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state.teamScores[1].totalPoints = totals[1];
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state.roundNumber = rounds;
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}
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const outcome = getMatchOutcome(state.teamScores);
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const winner = outcome.winner;
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const newAIResult = winner === null ? 'draw' : winner === newAITeam ? 'win' : 'loss';
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void truncated; // tracked internally; not surfaced in the result interface
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return {
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suite,
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seed,
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dealer: initialDealer,
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newAITeam,
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newAIDifficulty: difficulty,
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winner,
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newAIResult,
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rounds,
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totalPoints: [state.teamScores[0].totalPoints, state.teamScores[1].totalPoints],
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};
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}
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export async function runHeadToHeadBenchmark(): Promise<HeadToHeadSuiteSummary[]> {
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const configs: Array<{
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suite: 'head-to-head-master' | 'head-to-head-advanced';
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difficulty: Difficulty;
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targetWinRate: number;
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}> = [
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{ suite: 'head-to-head-master', difficulty: 'master', targetWinRate: HEAD_TO_HEAD_MASTER_TARGET_WIN_RATE },
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{ suite: 'head-to-head-advanced', difficulty: 'advanced', targetWinRate: HEAD_TO_HEAD_ADVANCED_TARGET_WIN_RATE },
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];
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const summaries: HeadToHeadSuiteSummary[] = [];
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for (const { suite, difficulty, targetWinRate } of configs) {
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const results: HeadToHeadMatchResult[] = [];
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const totalMatches = HEAD_TO_HEAD_SEEDS.length * HEAD_TO_HEAD_SEAT_SWAPS.length;
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let completedMatches = 0;
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logBenchmarkProgress(`Starting ${suite} (${totalMatches} matches: ${HEAD_TO_HEAD_SEEDS.length} seeds × ${HEAD_TO_HEAD_SEAT_SWAPS.length} seat swaps).`);
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for (const seed of HEAD_TO_HEAD_SEEDS) {
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for (const newAITeam of HEAD_TO_HEAD_SEAT_SWAPS) {
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const result = await simulateHeadToHeadMatch(suite, difficulty, seed, newAITeam);
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results.push(result);
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completedMatches++;
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if (completedMatches === 1 || completedMatches % 25 === 0 || completedMatches === totalMatches) {
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logBenchmarkProgress(
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`${suite} ${completedMatches}/${totalMatches}: seed ${seed}, newAITeam ${newAITeam}, result ${result.newAIResult}, rounds ${result.rounds}.`,
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);
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}
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}
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}
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const wins = results.filter(r => r.newAIResult === 'win').length;
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const losses = results.filter(r => r.newAIResult === 'loss').length;
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const draws = results.filter(r => r.newAIResult === 'draw').length;
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const winRate = results.length === 0 ? 0 : wins / results.length;
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summaries.push({
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suite,
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newAIDifficulty: difficulty,
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matches: results.length,
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wins,
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losses,
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draws,
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winRate,
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targetWinRate,
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passed: winRate >= targetWinRate,
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results,
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});
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}
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return summaries;
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}
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async function runBenchmarkCli(): Promise<void> {
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const summary = await runAIBenchmark();
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logBenchmarkProgress('Benchmark complete. Emitting summary with iteration 6 gate results.');
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printReadableSummary(summary);
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logBenchmarkProgress('Starting HEAD_TO_HEAD benchmark (new AI vs legacy AI)...');
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const h2hSuites = await runHeadToHeadBenchmark();
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for (const h2h of h2hSuites) {
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console.log(`\nHEAD_TO_HEAD: ${h2h.suite} (${h2h.matches} games)`);
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console.log(`New AI wins: ${h2h.wins} (${formatPercentage(h2h.winRate)})`);
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console.log(`Legacy AI wins: ${h2h.losses} (${formatPercentage(h2h.matches === 0 ? 0 : h2h.losses / h2h.matches)})`);
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console.log(`Ties: ${h2h.draws}`);
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console.log(`Target win rate: ${formatPercentage(h2h.targetWinRate)} — ${h2h.passed ? 'PASS' : 'FAIL'}`);
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}
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}
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if (typeof window === 'undefined') {
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