feat(SCOPONE-0003): allow player to choose capture target
- findCaptures() returns each direct match as separate option plus sum subsets - highlightMultipleCaptures() uses distinct colors per capture option - clicking highlighted table cards confirms that option's capture
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@@ -41,17 +41,13 @@ export function shuffle<T>(arr: T[]): T[] {
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export function findCaptures(played: Card, table: Card[]): Card[][] {
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const results: Card[][] = [];
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// Check for direct value matches
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// Each direct-match card is a separate single-card capture option
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const directMatches = table.filter(c => c.value === played.value);
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if (directMatches.length > 0) {
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// Must capture exactly one matching card (Italian rules: take one direct match)
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// Actually: if there's one direct match take it; if multiple, still take all that match
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// Standard Italian rule: take ALL cards of matching value
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results.push([...directMatches]);
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return results; // direct match takes priority, no sum captures allowed
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for (const dm of directMatches) {
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results.push([dm]);
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}
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// No direct matches — find subsets that sum to played.value
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// Also find multi-card subsets that sum to played.value
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const subsets = getSubsets(table);
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for (const subset of subsets) {
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if (subset.length >= 2) {
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@@ -674,32 +674,45 @@ export class GameScene extends Phaser.Scene {
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private highlightMultipleCaptures(captures: Card[][]): void {
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this.clearHighlights();
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const W = this.scale.width;
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// Distinct color palette for each capture option
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const palette = [
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{ fill: 0x00cc66, stroke: 0x00ff88, text: '#00ffaa', bg: 0x001a0a },
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{ fill: 0x3399ff, stroke: 0x66bbff, text: '#88ccff', bg: 0x001020 },
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{ fill: 0xff8833, stroke: 0xffaa55, text: '#ffcc88', bg: 0x1a0d00 },
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{ fill: 0xcc44cc, stroke: 0xff66ff, text: '#ff88ff', bg: 0x1a001a },
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{ fill: 0x00cccc, stroke: 0x44ffff, text: '#88ffff', bg: 0x001a1a },
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];
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captures.forEach((cap, i) => {
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const color = palette[i % palette.length];
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const label = cap.map(cardName).join(' + ');
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const y = SCOREBAR_H + 70 + i * 36;
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const bg = this.add.graphics().setDepth(20);
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bg.fillStyle(0x001a0a, 0.9);
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bg.fillStyle(color.bg, 0.9);
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bg.fillRoundedRect(W / 2 - 180, y - 14, 360, 28, 7);
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bg.lineStyle(1, 0x00ff88, 0.7);
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bg.lineStyle(2, color.stroke, 0.8);
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bg.strokeRoundedRect(W / 2 - 180, y - 14, 360, 28, 7);
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const btn = this.add.zone(W / 2, y, 360, 28).setInteractive({ useHandCursor: true }).setDepth(21);
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const txt = this.add.text(W / 2, y, `Cattura: ${label}`, {
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fontFamily: 'serif', fontSize: '14px', color: '#00ffaa',
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fontFamily: 'serif', fontSize: '14px', color: color.text,
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}).setOrigin(0.5).setDepth(21);
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btn.on('pointerdown', () => this.confirmMove(this.selectedCard!, cap));
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(bg as any)._captureBtn = true;
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this.tableHighlights.push(bg, btn, txt);
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});
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for (const cap of captures) {
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// Highlight table cards belonging to this option with the matching color
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for (const c of cap) {
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const img = this.cardImages.get(c.id);
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if (img) {
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const hl = this.add.rectangle(img.x, img.y, CW_H + 8, CH_H + 8, 0xffff00, 0.15)
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.setStrokeStyle(2, 0xffff00, 0.8).setDepth(4);
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const hl = this.add.rectangle(img.x, img.y, CW_H + 8, CH_H + 8, color.fill, 0.2)
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.setStrokeStyle(2, color.stroke, 0.9).setDepth(4);
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this.tableHighlights.push(hl);
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img.setInteractive({ useHandCursor: true });
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img.once('pointerdown', () => this.confirmMove(this.selectedCard!, cap));
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}
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}
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}
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});
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}
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private highlightTableForDump(card: Card): void {
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