- android-build.yml: fetch full history+tags, embed VITE_APP_BUILD, add step
to create a tagged Gitea release (build-N) with markdown changelog and APK
release assets after every push; bump permissions to contents:write
- src/game/update-check.ts: polls Gitea releases/latest, compares build-N tag
against CURRENT_BUILD (0 in dev), returns UpdateInfo or null; dismissal
persisted to localStorage
- src/vite-env.d.ts: TypeScript env declarations for VITE_APP_BUILD
- src/scenes/MenuScene.ts: fire-and-forget update check on menu load; renders
dismissible bottom-bar banner with optional APK download link
- src/game/ai.ts: early-game empty-table dump heuristic (safest card first)
SCOPONE-0005 iteration 8
- Replace JSON.parse/stringify deepClone with hand-written cloneState() (~10-50x faster)
- Export cloneState from engine.ts, use in applyMove and generateSamples
- Master: reduce samples 24→10 (14 endgame), depth 8→6 (8 endgame)
- Add 1.5s time budget with early termination in masterMove and alphaBeta
- evaluateFast(): single-pass pile scan, zero array allocations at leaf nodes
- Simplified move ordering in alphaBeta (captures-first, no per-move eval)
- Skip countScopaThreats when tableSum >= 11 (impossible to clear)
- Remove unused calcPrimiera import from ai.ts
- findCaptures() returns each direct match as separate option plus sum subsets
- highlightMultipleCaptures() uses distinct colors per capture option
- clicking highlighted table cards confirms that option's capture