- android-build.yml: fetch full history+tags, embed VITE_APP_BUILD, add step
to create a tagged Gitea release (build-N) with markdown changelog and APK
release assets after every push; bump permissions to contents:write
- src/game/update-check.ts: polls Gitea releases/latest, compares build-N tag
against CURRENT_BUILD (0 in dev), returns UpdateInfo or null; dismissal
persisted to localStorage
- src/vite-env.d.ts: TypeScript env declarations for VITE_APP_BUILD
- src/scenes/MenuScene.ts: fire-and-forget update check on menu load; renders
dismissible bottom-bar banner with optional APK download link
- src/game/ai.ts: early-game empty-table dump heuristic (safest card first)
- Track table card images with capture listeners in captureListenerImgs[]
- Clear pointerdown handlers in clearHighlights() before destroying overlays
- Prevents wrong capture executing when selecting a different hand card
- MenuScene: add resolution: 2 to all text styles for crisp rendering
- GameScene score bar: solid opaque background, brighter column headers (#999999), visible gold separator (alpha 0.7), resolution: 2
- GameScene player labels: reposition to viewport edges (South bottom, West left, East right), North after cards near table
- Add resolution: 2 to all player label text styles
- findCaptures() returns each direct match as separate option plus sum subsets
- highlightMultipleCaptures() uses distinct colors per capture option
- clicking highlighted table cards confirms that option's capture