- Model starts unloaded (lazy); loads on first job or POST /model/load
- Auto-unloads after IDLE_TIMEOUT_SECS (default 300) of inactivity
- POST /model/unload for immediate manual release
- GPU-busy detection: on VRAM OOM, enters WaitingForGpu and retries
every GPU_POLL_INTERVAL_SECS (default 30) indefinitely
- POST /jobs when unloaded → 503 + Retry-After header, triggers load
- AppError::OutOfMemory and AppError::ModelNotReady variants
- WorkerCmd channel (SyncSender<WorkerCmd>) replaces bare tx_req channel
- Idle timer via recv_timeout(1s) tick inside OS thread (no extra thread)
- Model lifecycle events broadcast via tokio broadcast channel (SSE + webhooks)
- webhook_registry: all clients that ever submitted a webhook_url receive
model_ready and model_unloaded webhooks
- GPU warmup retained on every (re)load
New routes:
GET /model/status — current state + VRAM stats
POST /model/load — trigger load (idempotent)
POST /model/unload — immediate unload
GET /model/events — SSE stream of model lifecycle events
New env vars:
IDLE_TIMEOUT_SECS (default 300)
GPU_POLL_INTERVAL_SECS (default 30)
Tests:
tests/test_model_lifecycle.sh — 18 integration tests (full state machine,
SSE events, webhooks, concurrency, unload-during-load)
tests/test_idle_timeout.sh — 5 tests with short IDLE_TIMEOUT_SECS=5
test_all.sh updated: loads model before job submission, asserts
model_state in /health, adds POST /model/unload at end
Docs:
docs/USAGE.md: model lifecycle section, new env vars, 503 retry pattern,
updated /health response shape
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Previously create_state() was called for every 60s audio chunk, triggering
whisper_init_state() each time. This allocates ~700 MB of GPU compute buffers
(KV caches, CUDA workspace) and re-initialises the CUDA backend per chunk.
For a 101-minute audio (102 chunks), this caused 102 GPU re-initialisations
and VRAM allocation cycles. Under VRAM pressure from concurrent processes,
CUDA allocation failures occurred silently — whisper returned language
detection results but 0 segments.
Fix: create WhisperState once in Transcriber::load() and reuse it for every
transcription call. GPU memory is stable; no_context=true prevents KV-cache
contamination between chunks.
WhisperState is Send+Sync (explicitly declared in whisper-rs) and holds its
own Arc<WhisperInnerContext>, so the model weights stay alive even after
WhisperContext is dropped.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Whisper hallucinates filler tokens (Bye., Thank you., etc.) into
end-of-chunk silence. This is especially visible on the final chunk
of long audio where the outro silence triggers a 10× repetition loop.
Fix: after slicing each PCM chunk, scan backwards to find the last
sample above −35 dB, then keep 0.5 s of padding and truncate.
Applied to every chunk, not just the last — any chunk ending in a long
silence period gets the same protection.
Constants match the silencedetect filter already used for chunking:
THRESHOLD = 0.0178 (−35 dB)
PADDING = 8000 samples (0.5 s at 16 kHz)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- ProgressEvent::Progress now carries chunk index and total count
- SsePayload::Progress gains chunk / chunks_total fields
→ SSE clients can show 'chunk N/51' instead of bare percent
- process_job persists job.progress to storage at each chunk boundary
→ GET /jobs/:id now shows live progress (not stuck at 0)
- Emits Progress event at chunk START (boundary event), not just on
whisper's internal callback
- entropy_thold raised to 3.5 (catches medium-phrase loops; triggers
whisper's own temperature-retry instead of silent repetition)
- no_speech_thold removed (confirmed // TODO: not implemented in
whisper.cpp source; was a no-op)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Run ffmpeg silencedetect (n=-35dB, d=0.4s) on the original audio to
find silence midpoints. Build chunk boundaries every 180s, snapping to
the nearest silence midpoint within ±30s (fallback: hard cut).
Each chunk is transcribed independently with its own CUDA context;
timestamps are shifted by chunk_start before merging. Progress is
scaled per-chunk across the overall 0-100% job range.
Result on 101-min YouTube audio (34 chunks, 1714 silence points):
- Previous: x1025 'Yeah.' + x1008 sentence-length loops (hallucinations)
- After: x4 max consecutive run, all repetitions verified genuine
Also refactored TranscribeRequest to carry on_progress: Box<dyn Fn(u8)>
instead of a raw ProgressTx so each chunk can independently scale its
contribution to the job's broadcast channel.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>