* ggml : transpose fused GDN state access for coalesced memory reads (#20436)
The fused Gated Delta Net kernel accessed the [S_v, S_v] state matrix
column-wise on row-major storage, causing strided reads (stride S_v =
128 floats = 512 bytes) that waste GPU cache bandwidth. This produced a
39% regression on Qwen3.5-9B (Metal, M4 Max) compared to the unfused
path.
Transpose the state indexing so threads read contiguously:
- Metal: s_ptr[is*S_v] -> s_ptr[is] (stride 1 vs S_v)
- CUDA: curr_state[i*S_v+col] -> curr_state[col*S_v+i] (coalesced)
- CPU: restructured loops for row-wise transposed access
Also add --fused-gdn [on|off|auto] CLI flag (mirrors --flash-attn) so
users can control fused GDN independently of auto-detection.
All GATED_DELTA_NET backend-ops tests pass.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* ggml : use SIMD dot products in CPU GDN kernel, couple AR/chunked fused flags
- Replace scalar inner loops with ggml_vec_dot_f32 for SIMD-optimized
dot products in the CPU fused GDN kernel (delta and attention output)
- Couple fused_gdn_ar and fused_gdn_ch flags in auto-detection: if one
path lacks device support, disable both to prevent state layout mismatch
between transposed (fused) and non-transposed (unfused) formats
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* llama : rever fgdn argument changes
* graph : remove GDN state transposes
* vulkan : adapt
* cuda : remove obsolete smem code
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Co-authored-by: Paul Flynn <paul@arkavo.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Oliver Simons <osimons@nvidia.com>
* vulkan: add GATED_DELTA_NET op support
Implements the fused gated delta net recurrence as a Vulkan compute
shader with full support for scalar gate, KDA vector gate, GQA
broadcast, multi-token sequences, and permuted (non-contiguous) q/k
inputs. Specialization constants select head size (32/64/128) and
KDA mode at pipeline creation time.
Passes all 13 test-backend-ops cases on AMD Radeon 890M (RADV GFX1150).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: optimize GATED_DELTA_NET shader (Phase 1)
- vec4 dot products on all inner loops (dp4 hardware intrinsic)
- Cache exp(g) in shared memory for KDA path, eliminating ~32K
redundant global reads and ~16K redundant exp() calls per token
- vec4 fused decay + rank-1 update (3 vec4 ops vs 12 scalar ops)
- Add perf benchmark cases for GATED_DELTA_NET to test-backend-ops
KDA TG: +5.4% throughput. Non-KDA: no regressions.
13/13 test-backend-ops passing on AMD Radeon 890M (RADV GFX1150).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: address review feedback for GATED_DELTA_NET
Pipeline array refactor [3][2], A_TYPE/D_TYPE/FLOAT_TYPE shader macros,
scale in push constants, supports_op fix, dispatch restructuring.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: use FLOAT_TYPE for buffer/shared declarations, align formatting
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: add explicit FLOAT_TYPE casts for buffer loads
Wrap data_q, data_k, and data_g buffer reads with FLOAT_TYPE() casts
to ensure correct behavior across all Vulkan configurations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* vulkan: fix Q/K broadcast for interleaved head layout
Adapt to the interleaved broadcast convention from #20340:
head_id / rq1 → head_id % neq1
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-authored-by: Progeny Alpha <ProgenyAlpha@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>