Files
ggml-org-llama-cpp-mirror/ggml/src/ggml-vulkan/vulkan-shaders/gated_delta_net.comp
T
e30f1fdf74 graph : remove redundant GDN state transposes (#20443)
* ggml : transpose fused GDN state access for coalesced memory reads (#20436)

The fused Gated Delta Net kernel accessed the [S_v, S_v] state matrix
column-wise on row-major storage, causing strided reads (stride S_v =
128 floats = 512 bytes) that waste GPU cache bandwidth. This produced a
39% regression on Qwen3.5-9B (Metal, M4 Max) compared to the unfused
path.

Transpose the state indexing so threads read contiguously:
- Metal: s_ptr[is*S_v] -> s_ptr[is] (stride 1 vs S_v)
- CUDA:  curr_state[i*S_v+col] -> curr_state[col*S_v+i] (coalesced)
- CPU:   restructured loops for row-wise transposed access

Also add --fused-gdn [on|off|auto] CLI flag (mirrors --flash-attn) so
users can control fused GDN independently of auto-detection.

All GATED_DELTA_NET backend-ops tests pass.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* ggml : use SIMD dot products in CPU GDN kernel, couple AR/chunked fused flags

- Replace scalar inner loops with ggml_vec_dot_f32 for SIMD-optimized
  dot products in the CPU fused GDN kernel (delta and attention output)
- Couple fused_gdn_ar and fused_gdn_ch flags in auto-detection: if one
  path lacks device support, disable both to prevent state layout mismatch
  between transposed (fused) and non-transposed (unfused) formats

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* llama : rever fgdn argument changes

* graph : remove GDN state transposes

* vulkan : adapt

* cuda : remove obsolete smem code

---------

Co-authored-by: Paul Flynn <paul@arkavo.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Oliver Simons <osimons@nvidia.com>
2026-03-13 22:12:54 +02:00

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#version 450
#extension GL_EXT_control_flow_attributes : require
layout(constant_id = 0) const uint S_V = 128;
layout(constant_id = 1) const uint KDA = 0;
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout(push_constant) uniform Parameters {
uint H;
uint n_tokens;
uint n_seqs;
uint s_off;
uint sq1, sq2, sq3;
uint sv1, sv2, sv3;
uint sb1, sb2, sb3;
uint neq1, rq3;
float scale;
};
layout(binding = 0) readonly buffer QBuf { FLOAT_TYPE data_q[]; };
layout(binding = 1) readonly buffer KBuf { FLOAT_TYPE data_k[]; };
layout(binding = 2) readonly buffer VBuf { FLOAT_TYPE data_v[]; };
layout(binding = 3) readonly buffer GBuf { FLOAT_TYPE data_g[]; };
layout(binding = 4) readonly buffer BetaBuf { FLOAT_TYPE data_beta[]; };
layout(binding = 5) readonly buffer StateBuf { FLOAT_TYPE data_state[]; };
layout(binding = 6) buffer DstBuf { FLOAT_TYPE data_dst[]; };
shared FLOAT_TYPE s_k[S_V];
shared FLOAT_TYPE s_q[S_V];
shared FLOAT_TYPE s_g[S_V]; // KDA only: cached exp(g[i])
void main() {
const uint head_id = gl_WorkGroupID.x;
const uint seq_id = gl_WorkGroupID.y;
const uint col = gl_LocalInvocationID.x;
const uint iq1 = head_id % neq1;
const uint iq3 = seq_id / rq3;
const uint state_size = S_V * S_V;
const uint state_base = (seq_id * H + head_id) * state_size;
FLOAT_TYPE state[S_V];
[[unroll]] for (uint i = 0; i < S_V; i++) {
state[i] = FLOAT_TYPE(data_state[state_base + col * S_V + i]);
}
uint attn_off = (seq_id * n_tokens * H + head_id) * S_V;
for (uint t = 0; t < n_tokens; t++) {
const uint q_off = iq3 * sq3 + t * sq2 + iq1 * sq1;
const uint k_off = q_off;
const uint v_off = seq_id * sv3 + t * sv2 + head_id * sv1;
s_q[col] = FLOAT_TYPE(data_q[q_off + col]);
s_k[col] = FLOAT_TYPE(data_k[k_off + col]);
const uint gb_off = seq_id * sb3 + t * sb2 + head_id * sb1;
if (KDA != 0) {
const uint g_base = gb_off * S_V;
s_g[col] = exp(FLOAT_TYPE(data_g[g_base + col]));
}
barrier();
const FLOAT_TYPE v_val = FLOAT_TYPE(data_v[v_off + col]);
const FLOAT_TYPE beta_val = FLOAT_TYPE(data_beta[gb_off]);
if (KDA == 0) {
const FLOAT_TYPE g_val = exp(FLOAT_TYPE(data_g[gb_off]));
FLOAT_TYPE kv_col = 0.0;
[[unroll]] for (uint i = 0; i < S_V; i += 4) {
kv_col += dot(
vec4(state[i], state[i+1], state[i+2], state[i+3]),
vec4(s_k[i], s_k[i+1], s_k[i+2], s_k[i+3])
);
}
FLOAT_TYPE delta_col = (v_val - g_val * kv_col) * beta_val;
FLOAT_TYPE attn_col = 0.0;
[[unroll]] for (uint i = 0; i < S_V; i += 4) {
vec4 sv = vec4(state[i], state[i+1], state[i+2], state[i+3]);
vec4 kv = vec4(s_k[i], s_k[i+1], s_k[i+2], s_k[i+3]);
sv = g_val * sv + kv * delta_col;
state[i] = sv.x; state[i+1] = sv.y; state[i+2] = sv.z; state[i+3] = sv.w;
attn_col += dot(sv, vec4(s_q[i], s_q[i+1], s_q[i+2], s_q[i+3]));
}
data_dst[attn_off + col] = attn_col * scale;
} else {
FLOAT_TYPE kv_col = 0.0;
[[unroll]] for (uint i = 0; i < S_V; i += 4) {
vec4 gv = vec4(s_g[i], s_g[i+1], s_g[i+2], s_g[i+3]);
vec4 sv = vec4(state[i], state[i+1], state[i+2], state[i+3]);
vec4 kv = vec4(s_k[i], s_k[i+1], s_k[i+2], s_k[i+3]);
kv_col += dot(gv * sv, kv);
}
FLOAT_TYPE delta_col = (v_val - kv_col) * beta_val;
FLOAT_TYPE attn_col = 0.0;
[[unroll]] for (uint i = 0; i < S_V; i += 4) {
vec4 gv = vec4(s_g[i], s_g[i+1], s_g[i+2], s_g[i+3]);
vec4 sv = vec4(state[i], state[i+1], state[i+2], state[i+3]);
vec4 kv = vec4(s_k[i], s_k[i+1], s_k[i+2], s_k[i+3]);
sv = gv * sv + kv * delta_col;
state[i] = sv.x; state[i+1] = sv.y; state[i+2] = sv.z; state[i+3] = sv.w;
attn_col += dot(sv, vec4(s_q[i], s_q[i+1], s_q[i+2], s_q[i+3]));
}
data_dst[attn_off + col] = attn_col * scale;
}
attn_off += S_V * H;
barrier();
}
[[unroll]] for (uint i = 0; i < S_V; i++) {
data_dst[s_off + state_base + col * S_V + i] = state[i];
}
}