feat(SCOPONE-0005): complete iteration 1 — move player indicators into table
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@@ -409,10 +409,10 @@ export class GameScene extends Phaser.Scene {
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private buildPlayerLabels(W: number, H: number): void {
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const defs: Array<{ idx: PlayerIndex; x: number; y: number; color: string;
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txt: string; originX: number; originY: number }> = [
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{ idx: 0, x: W / 2, y: H - 8, color: '#aaffaa', txt: 'Tu [Team A]', originX: 0.5, originY: 1 },
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{ idx: 1, x: 6, y: H / 2 + SCOREBAR_H / 2, color: '#ffaaaa', txt: 'AI\nOvest\n[B]', originX: 0, originY: 0.5 },
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{ idx: 2, x: W / 2, y: SCOREBAR_H + CH_A + 34, color: '#aaffaa', txt: 'Compagno [Team A]', originX: 0.5, originY: 0 },
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{ idx: 3, x: W - 6, y: H / 2 + SCOREBAR_H / 2, color: '#ffaaaa', txt: 'AI\nEst\n[B]', originX: 1, originY: 0.5 },
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{ idx: 0, x: W / 2, y: H - CH_H - 28, color: '#aaffaa', txt: 'Tu [Team A]', originX: 0.5, originY: 1 },
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{ idx: 1, x: CH_A + 20, y: H / 2 + SCOREBAR_H / 2, color: '#ffaaaa', txt: 'AI\nOvest\n[B]', originX: 0, originY: 0.5 },
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{ idx: 2, x: W / 2, y: SCOREBAR_H + CH_A + 44, color: '#aaffaa', txt: 'Compagno [Team A]', originX: 0.5, originY: 0 },
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{ idx: 3, x: W - CH_A - 20, y: H / 2 + SCOREBAR_H / 2, color: '#ffaaaa', txt: 'AI\nEst\n[B]', originX: 1, originY: 0.5 },
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];
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for (const d of defs) {
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const lbl = this.add.text(d.x, d.y, d.txt, {
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